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Dominon Codex (Inactive - Old)

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Post by Admin Mon Apr 13, 2015 6:09 am

Dominion Codex (No Longer Active)
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Created by [DEV] JesteR, last modified by Craig Murphy on Apr 04, 2015 Go to start of metadata
1.1 Index
Article 1 - Preamble
Article 2 - Definitions
Article 3 - Office of President (Gamemaster)
Article 3, Sub-Section 1 - Office of the Vice President (PLACEHOLDER / ON HOLD)
Article 3, Sub-Section 2 - Dominion Security Council
Article 4 - Office of Prime Minister
Article 5 - The Dominion Senate
Article 5, Sub-Section I - Chairman of the Dominion Senate
Article 5, Sub-Section II - Duties of the Chairman
Article 5, Sub-Section III - Additional Staff
Article 5, Sub-Section IV - Expiration of Term
Article 6 - Dominion Supreme Court - (Not Active)
Article 7 - Dominion Agencies
Article 7, Sub-Section I - Authorized Actions by Dominion Agencies
Article 7, Sub-Section II - The Dominion Infantry
Article 7, Sub-Section III - The Dominion Police Department
Article 7, Sub-Section IV - Dominion Facilities
Article 8 - Dominion Civilian Factions
Article 9 - Amendments
Article 10 - Federal Power
Article 11 - Footnotes
Article 12 - Bill of Rights
Article 12, Sub-Section I - Rights and Responsibilities




1.1 Index


Article 1 - Preamble
WE THE CITIZENS AND REPRESENTATIVES OF THE FEDERATION, Establish this Concord for the people of the Earth and any colonies founded in the name of the Dominion. With this Concord, we establish the boundaries to the powers granted to the institutions of the Dominion, for the people of the Earth and all colonies.
We recognize that due to cloning, the role of government is no longer to preserve life, but to preserve humanity;
We grant political and economic status to factions so that individuals may leave society to join these factions and wage limited war but, while doing so, they surrender some of their rights as citizens; We learn from the mistakes of our past and preserve the struggle that makes us human
AND FOR THESE ENDS
to unite our strength to maintain international and interstellar security; to employ international and interstellar machinery for the promotion of the economic and social advancement everywhere.


Article 2 - Definitions
2.1 President of the Dominion - Elected by the citizens of the Global Dominion.
2.2 Prime Minister – Popularly elected leader in charge of the civilian government.
2.3 Chairman of the Dominion Senate- Elected by the Senate to conduct its sessions.
2.4 Dominion Senate – The sole legislative body of the Dominion.
2.5 Dominion Supreme Court - Handles all civil appeals, civil grievances and interpretation of law cases presented to it.
2.6 Factions - Civilian groups given political status by the Dominion government to administer its colonies.
2.7 Colonial Warfare - Warfare which resides outside of the boundaries of Earth and does not involve the Dominion agencies.
2.8 Dominion Law: All the Dominion laws are legislated by the Dominion Senate, or are edicts issued by the Security Council, and will be enforced by the Dominion Agencies.
2.9 The Dominion: All the cities of earth and such colonies founded through the actions of corporations, clans and dominion factions.
2.10 Dominion Codex: This document which incorporates the definitions, positions, scope and implementation of the laws and policies of the Dominion, Dominion Senate, Cabinet, Dominion citizens and faction members.
2.11 The Election Commission: The agency responsible for conducting and overseeing all political elections.
2.12 Political Parties: Civilian political organizations which represent the will of the people and make up the offices of government.


Article 3 - Office of President (Gamemaster)
3.1 The President is the public representative of the Security Council and serves as the civilian chair on the Security Council.

Article 3, Sub-Section 1 - Office of the Vice President (PLACEHOLDER / ON HOLD)
3.1.1 The Vice President is the runner up in the presidential elections.

3.1.1.1 If there is no Vice President or the Vice President is removed, the President may appoint a Vice President
3.1.2 The Vice President will act as the President with the full authority of the President only when the President is on an extended announced leave, the President is severely injured or unable to perform the duties of the President, or if the President is impeached and removed from office.

3.1.3 In the event of a tie in the Senate and when necessary, the Vice President may cast the deciding vote.
Article 3, Sub-Section 2 - Dominion Security Council
3.2.1 The Council consists of the President, the General of the Dominion military and the Commissioner of the official policing force.
3.2.2 The Security Council serves as the highest authority in the Dominion Government.
3.2.3 Is empowered to unilaterally issue warrant on any individual, entity, or organization for an indefinite period of time with majority vote.
3.2.4 To issue declarations of war and the end of such wars with majority vote.
3.2.5 To declare and remove a state of emergency or martial law, by which civil liberties may be suspended for the immediate restoration of stability, with majorty vote.


Article 4 - Office of Prime Minister
This position was removed by the Dominion Senate in the session of May 22nd, 2424 after majority vote.
4.1 The Prime Minister serves at the pleasure of the Security Council.
4.1 The Prime Minister is the leader of the civilian government and is responsible for signing all legislation, originating from the Senate, into law.
4.2 The Prime Minister retains an executive veto and can block legislation originating from the Senate.
4.3 The Prime Minister cannot pass legislation on their own but must have majority approval of the Senate.


Article 5 - The Dominion Senate
5.1 The Senate represents the population of the Dominion and is composed of popularly elected, preselected, party candidates which represent the colonies of the Dominion. The number of current Senate seats determined by separate Election Commission legislation.
5.2 The Senate shall be required to meet at least three times before the next elections are called, and at least once every month.
5.3 Unless decided otherwise by the Senate, a quorum of at least one-third of the whole number of the Dominion Senators shall be enough for general business to take place, and its decisions to be legally binding.
5.4 A motion to be voted upon requires another Senator to second it before a vote can be considered.
5.5 Where a session of the Senate involves voting a bill into law, eight days warning is required to be given to all the Senators.
5.6 If the event of a tie, the Chairman reserves the tie-breaking vote.
5.7 The Senate shall have the power to regulate commerce among the colonial administrators; to punish infractions of Dominion Law; to declare war and make rules concerning takeovers of territories and/or services; to make rules for the colonies of the outer rim; the Senate shall have power to make and define laws which shall be necessary for the safety of the Federation and the citizens of the rim.
5.8 Laws can be presented to the Senate by the Cabinet, the Security Council or by any member of the Senate.
5.9 Impeachment: The Senate can impeach the Prime Minister by a vote of no confidence of 75% of its total body. If successful, new elections must commence within 2 weeks time. The Prime Minister may also be removed by unanimous vote of the Security Council.
5.10 Is empowered to request changes to the internal policies of the official police department and the Dominion military but must be approved by the leadership of the agency in question or by the executive authority of the Security Council.
5.11 The Senate, after two weeks of continuous fighting, may request the intervention from the Dominion military in colonial wars in order to restore order in the Federation. The Senate, at any time, may also request intervention to defend Senate members from hostile forces.
Article 5, Sub-Section I - Chairman of the Dominion Senate
5.1.1 The Chairman of the Senate is elected by majority vote of the Dominion Senate.
5.1.2 The ballot shall be comprised of the names of Senators who have announced their intention to run for office.
5.1.3 The Chairman of the Senate can be removed from office by a vote of no confidence requiring a super majority of three-fourths of the total amount of Senators. If successful, new elections must commence within 2 weeks time.
Article 5, Sub-Section II - Duties of the Chairman
5.2.1 Security Oversight: It is the responsibility of the Chairman to ensure security measures by the Agencies are in place for Senate sessions, but not necessarily to directly oversee security, and to ensure that current representative lists are in the hands of the Dominion Agencies providing security.
5.2.2 Administrative Oversight: It is the responsibility of the Chairman to maintain and administrate organization of the Senate. Its bills, votes, attendance and provide accurate Senate session agendas and summaries. Records detailing a meeting and its outcomes must be made public prior to the next session.
5.2.3 Neutrality: The Chairman is required, by law, to act impartially and neutrally unless the Senate or the Dominion itself is under threat. This applies both to the political realm and to military conflicts.
Article 5, Sub-Section III - Additional Staff
5.3.1 Secretary: Records attendance, counts votes, and maintains a record of Senate activities.
5.3.2 Commander of the Colonial Guard: Duties are to organize and coordinate Senate session security and is responsible for ensuring the safety of the Senate.
5.3.3 Bailiff: Enforces order within the Senate chambers under the direction of the Chairman. Appointed through a Dominion wide tournament. (Champion of the Dominion)
5.3.4 Treasurer: The treasurer position is responsible for the bookkeeping of all expenses and profits. The treasure will also be responsible for disbursing funds when so ordered by the Senate or the President of the Dominion.
Article 5, Sub-Section IV - Expiration of Term
5.4.1 The term of the chairman is considered expired if any of the following applies: disappears during term, resigns, is absent from attending sessions of the Senate without just cause for two consecutive months, is or accepts an appointment which makes them a ranking member of a faction or agency ((R4+)) or is convicted of High Treason, Murder or other crimes that may be defined from time to time by the Senate to be crimes worthy of removal.


Article 6 - Dominion Supreme Court - (Not Active)
6.1 Purpose: To give citizens the means to seek redress for wrongs and injustices committed against them by other individual citizens, Dominion government agents, or factions. The Supreme Court also serves to interpret law as it applies to citizens, and other entities, within the Dominion.
6.2 Composition: The Court consists of positions filled by both civilian and agency representatives as outlined by Election Commission legislation. Its authority extends solely to the types of cases described within these guidelines. The magistrates are granted the authority to determine the court docket and schedule court dates for the cases they agree to hear. A 2/3 majority would have to agree to hear a case before it could be presented to the court. Magistrates may also choose a Chief Magistrate among them, by majority vote, who will speak for the court in the media and moderate court sessions.
6.3 Legal Rights: Any party arguing before the court is entitled to representation by legal counsel of their choice. An individual, faction, government agent, or entity who is accused of wrongdoing before the court shall be given a presumption of innocence until proven guilty or liable.
6.4 Authority: The court shall have the authority to issue penalty points, issue or rescind criminal arrest warrants, impose other forms of compensation, and issue binding legal statements as outlined in the guidelines below. The official police department shall be responsible for the enforcement of all court orders. The exact details of options available to the court are spelled out in the guidelines below.
6.5 Cases: The following types of cases are eligible for consideration by the Court of Appeals. A 2/3 majority vote is needed to make any decision in a case.
Damages lawsuit - A damages lawsuit can be brought against civilians, groups of civilians or factions. In these cases, an individual, group of individual or faction alleges that the defending party has caused damages, including but not limited to financial damages, loss of life or loss of property and other actions that are a violation of Dominion and/or Codex law. The party bringing the allegations has the burden of proof. The damages must be proven and the defendant must be proven clearly and convincingly guilty in order for the court to reach a guilty verdict and issue punishment. Should a defendant be found guilty of causing damages, the court may take punitive action in the form of Universal or Earth/DMC warrants on convicted citizens, groups of citizens or factions of up to 14 days or order the defendant to pay monetary compensation for damages caused.
Warrant Appeals - Citizens may also seek to have the time of a non-indefinite arrest warrant reduced by the Court. Evidence of the warranted citizen's guilt or innocence will not be admitted in these proceedings. The only issues that will be allowed to be considered by the court are mitigating factors (put simply, any factors which would seem to reduce the gravity of the crime or display a high likelihood that criminal would not repeat his actions.) However, should a citizen appeal a warrant before the court, the official police department may counter-argue for an extension of the warrant and introduce aggravating factors to support their counter-argument. The court may resolve a warrant appeal by adjusting the length of a warrant as it sees fit.
Factional Disputes – Factions may bring disputes to the Court for peaceful mediation and resolution. Prior to Mediation proceedings, both factions must agree to abide by the final decision of the Court. Failure to comply with a court ordered resolution can result in Dominion intervention to enforce the court order. Monetary or other material compensation are the generally accepted means of resolving a Factional dispute, however the court may devise more creative resolutions at its' discretion.
Abuse of Power Lawsuits - In an Abuse of Power Lawsuit, a citizen is alleging wrongdoing or misuse of an official office by a government official. A Dominion officer or soldier must have been found guilty and punished in an internal investigation prior to bringing an Abuse of Power lawsuit against them to seek further monetary compensation from the officer. The court can order monetary or other forms of compensation. Failure to comply with a court order must result in further disciplinary action taken by the respected department against the officer or soldier.
Summary determination of legal status - In this type of case, a plaintiff may request that court issue a decision on whether actions taken by civilians, groups of civilians, civilian factions or elected officials are legal or not, and to use its authority to order the defendant to cease said actions on punishment of pp fines, GD warrant.
Legislative Interpretation - In this sort of proceeding, a motion is brought to the court in order to determine the meaning of a legislative document within a certain context. For example, such a case could be whether a section of legislative code applies to an individual or not. These verdicts often set a precedent for future cases.
6.6 Court Proceedings:
At a time selected by the Magistrates, the involved parties and their legal representatives shall appear for a court hearing at a location of the Magistrates' choice. ((All cases -MUST- be tried in-game))
Both sides will have an opportunity to make an Opening Statement outlining their claims in the case.
The Plaintiff will have an opportunity to call any witnesses or present any evidence/witness statements that they have to advance their case.
The Defendant will then have an opportunity to present witnesses, statements, or evidence in their defense.
Both sides will then have an opportunity to make final arguments to the Magistrates.
The Magistrates will deliberate and then vote. A 2/3 majority is required to make any decision.


Article 7 - Dominion Agencies
7.1 The Dominion has the right to appoint either an internal or external police force and military. They are the defenders of this Codex.
7.2 The official Dominion police and military must follow all orders, and prescribed policies of the Security Council and the Senate except any orders that are contrary to law. Any edicts of the above parties, in addition to those already approved by the government, will be enforced by the Dominion agencies immediately. In the event that the Dominion agencies consider the above parties orders to be contrary to law, they must submit their case to the Dominion Supreme Court and carry on enforcing the law in question until the case is decided.
7.3 The official police department and military enforce Dominion Laws, executive orders of the Security Council, the Senate and may enforce local (factional) policies on designated federal territories.
7.4 The official police department and military are authorized to keep warrant lists of people, persons, groups or factions which are viewed as threats to the security of the Dominion and/or in breach of GD law. The details of the warrant are at the discretion of the High Command of the agencies.
Article 7, Sub-Section I - Authorized Actions by Dominion Agencies
To empower the Dominion government to defend its sovereignty and its people should a situation arise that threatens the Security of the Dominion and its citizens we define three levels of permitted actions by Dominion Factions.
7.1.1 Level 1 - Permanent
The Dominion military has jurisdiction to enforce Dominion Law as stated in Article 7.2.1 and 7.2.2.
Notes on assisting official officers during level 1 intervention:
The Dominion military will assist official officers who are attacked for no reason.
If official officers attempt a non-lethal arrest or enforce a publicly posted warrant on a subject, and the subject resists, the Dominion military will assist the police department.
Should official officers lethal fire on a subject within Federal Territories first, without a warrant, they can request Dominion military assistance but it is not guaranteed.
Notes on Dominion soldiers during level 1 intervention:
The Dominion military may request minor police assistance for off-world intervention should their manpower be low.
The Dominion military may assist official officers at DMC unless otherwise stated by the police High Command.
The Dominion military may assist official on Earth unless otherwise stated by the President.
7.1.2 Level 2 - State of Emergency
A State of Emergency may be declared by a.) majority vote of the Security Council or b.) a majority vote of the Senate with the approval of the Commissioner.
State of Emergency must be publicly and jointly declared by the High Command of the Dominion military and official police department.
State of Emergency must last a minimum of 24 hours. The following 72 hours, if the SoE shows no effect, a meeting to decide whether to increase to Level 3 (Martial Law) must be called within 24 hours and the decision made to either upgrade to Level 3 or extend the SoE for another period of time. If those 24 hours pass without a decision being made then the SoE automatically downgrades to Level 1 status again.
The Security Council may agree to end the State of Emergency prematurely.
Each faction will follow its own Chain of Command; with orders coordinated between the High Command of Dominion military and official police department.
The official police department will supply the Dominion military with its current AoS / KoS list
The Dominion Soldiers will use Lethal force to enforce GD Laws during a State of Emergency.
Dominion millitary is not required to assist the police officer in making arrests and will not terminate a target that is being arrested.
Exception: If the suspect opens fire with lethal fire, both the military and police are authorized to respond with lethal force.
7.1.3 Level 3 - Martial Law
Martial Law may be declared by a.) majority vote of the Security Council or b.) a majority vote of the Senate with the approval of the General.
Lethal force will be employed during Martial Law to remove threats to the Dominion and restore peace. Discretion is given to the Dominion military High Command to determine these threats which will be specified in the Martial Law declaration.
During Martial Law, the Dominion military has supreme jurisdiction in the area. Contracted security forces for said colony are to surrender power and follow Dominion military protocol.
During Martial Law, the Dominion military High Command may temporarily create and abolish rules as necessary for the duration of the Martial Law.
Classification of threats and discretion in the application of this article is under the jurisdiction of the Dominion military High Command and the designated active area commander.
The authority given under this Act may be defined on any zone within any world or station within the borders of the Dominion.
Colonies administered by factions that regularly disrupt the peace on Dominion territories will be subject to crackdowns by the Dominion Agencies
Once employed, Martial Law may only be lifted by majority vote of the Security Council.
Article 7, Sub-Section II - The Dominion Infantry
7.2.1 The Dominion Infantry is specifically designated to deal with colonial matters and the factions. As a military unit, it is not subject to civilian law but is instead subject to military law as specified by the General.
Note: Soldiers who obtain a Most Wanted status are subject to civilian enforcement.
7.2.2 To provide necessary forces and capabilities for the defense of this codex and the Dominion government from invasion, insurrection, rebellion, and all threats to this military body.
7.2.3 Shall be commanded on a day-to-day basis by the General of the appointed Dominion Infantry.
Article 7, Sub-Section III - The Dominion Police Department
7.3.1 The Dominion Police Department is to be appointed internally or externally by the Global Dominion to uphold all Dominion law.
7.3.2 The Dominion Police Department represents the highest form of civilian law enforcement in the Dominion. It is tasked with ensuring that civilians within the Dominion abide by the laws enacted by the Dominion Government.
7.3.3 To provide necessary forces and capabilities for the enforcement of all laws passed by the Dominion Senate.
7.3.4 Shall be commanded on a day-to-day basis by the Commissioner of the Dominion Police Department.
Article 7, Sub-Section IV - Dominion Facilities
7.4.1 Dominion Civilian Law Enforcement Facilities, including but not limited to DeMorgan’s Castle, are facilities that are essential to Civilian Law Enforcement. Civilian Law Enforcement Facilities fall under the official police department jurisdiction. The official police department has the discretion to lock down these facilities for the public and deny access to them to specific persons.
7.4.2 Dominion Military Facilities control facilities that are essential to the military security of the Dominion. They fall under Dominion military jurisdiction. All civilians must obtain permission to enter them prior to boarding. All persons who violate access will be removed by any means necessary.
7.4.3 All hostile actions and unauthorized presence of organized groups of a faction will be considered hostile intrusions. Hostile intrusions into Dominion Facilities will be answered with retaliatory actions by either or both Dominion Agencies.
7.4.4 The majority vote of the Security Council or the Senate may designate any building, compound, area or colony as either a Dominion Civil Law Enforcement Facility or a Dominion Military Facility, for any amount of time and have the authority to revoke said status.


Article 8 - Dominion Civilian Factions
8.1 The Dominion civilian factions shall have authority to administer all colonies and cities, within the territory of the Dominion, with the exception of such territories that are requisite to insure the security and stability of the Federation as deemed by the Security Council or the Dominion Senate.
8.2 The recognized factions are:
Colonization and Mining Guild (CMG)
Vortex Incorporated (VI)
Brotherhood of Shadows (BoS)
8.3 The Dominion Senate and Security Council, via majority vote, has the power to grant or revoke faction status.
8.4 The Dominion recognizes the ever changing dynamics of territory control within the Dominion and the benefits that these locations offer to the faction controlling it. The faction that has the greatest military activity on a colony or Earth location in any cycle will have proven their right to administrate that colony in the following cycle period. Earth, DeMorgans Castle, and designated military installations are excluded from this act and will be administered by the Dominion agencies. Any campaign waged on these locations will be considered an act of war.
8.5 Each recognized faction may set laws on colonies under their administration as long as they do not interfere with Dominion Law or the performance of Dominion Agencies in the enforcement of law. Such laws will not be enforced by Dominion agencies but by a faction’s own security force. However, factions may request agency enforcement of any laws they establish.
8.6 To be recognized as a recognized faction, and to exercise the powers accorded within this Codex, such factions must not be declared an enemy of the Federation.


Article 9 - Amendments
9.1 The Dominion Senate, when two-thirds deem it necessary, shall propose Amendments to this Codex and, after obtaining the signatures of the Security Council membership, shall be valid to all intents and purposes as part of this Codex and Dominion Law.


Article 10 - Federal Power
10.1 This Codex, and the Laws of the Dominion which shall be made in Pursuance thereof; and all treaties made, or which shall be made, under the Authority of the Dominion, shall be the supreme Law of the Land;
10.2 The Senators and Representatives before mentioned, and the members of the several factions, and all executive officers, both of the Dominion and of the several factions, shall be bound by Oath or Affirmation, to support this Codex.


Article 11 - Footnotes
2073- The GD Codex - created by President Enu Maputo to establish the role of the FDC as a Global Dominion Force.
2112- President Alita Gentell amends section VIII. Global Dominion Forces to cover the newly created LED
2151- Dominion Senate recognizes Factions as having rights. Section IX added.
2151- Dominion Senate grants Faction status under section IX to: Vortex Inc.
2156- Dominion Senate grants Faction status under section IX to: CMG
2200- Dominion Senate issues Trade Laws as "Charter of the Global Dominion"
2295- Dominion Senate grants Faction status under section IX to: Eurocore, Asian Coalition, American Enterprises.
2312- Dominion Senate grants Faction status under section IX to: Mercenaries of the Blood, Brotherhood of Shadows, Guardians of Mankind
2398- President Falk proclaims the The Colonial Congress Act. Added to the codex as section IV.
21st July 2399- President Peter Travis issues Edict 1 covering legal control of the colonies
22nd August 2399- President Peter Travis issues Edict 1a Enforcement and authorized action of the Freedom Defence Corps
5th January 2400- Colonial Congress renamed to the Colonial Senate
12th May 2400- Dominion Senate revokes Faction status under section IX from: Asian Coalition, American Enterprises
19th February 2400- President Peter Travis issues The Aurelia Accords
10th March 2403- President Sandra Hawk signs revisions to the Aurelia Accords
12th July 2403- Interim President Kurt Erhard approves article 38 as motioned by the Colonial Senate
23rd October 2403- Interim President Kurt Erhard confirms the status of the Dominion Supreme Court by appointing new members
19th February 2404- President Dodonna signs the GD Senate revision of the Aurelia Accords and the modern GD Codex
15th September 2404- President Dodonna signs the massive revisions to the GD codex incorporating motions from the Dominion , Colonial Senate and these edicts
The Aurelia Accords (GD Law 145968 - The Colonial Act) Article 4
The Bill of Preservation Articles
Edict 1- Revised article 9 and various
Edict 1A- Revised authorized action of Dominion Factions and onwards
Executive Decision 21501-02- Dominion Decency Edict- Revision
Executive Decision 21503-01- GDS Yukon Security Act Article 8.6
Dominion Security Act (GD Law: 146028-2)
Presidential Records Motion
Chancellor Power Motion
2420- Colonial Senate grants Faction status under section IX to: Guardians of the Resigned
2420- Guardians of the Resigned disbands. Faction status revoked under section IX.
2424- General Aldren stages a coup and reforms the Codex to recognize the newly found executive power of the Security Council and to create the Office of Prime Minister.
2547- General revisement to the Codex for newly established Dominion.


Article 12 - Bill of Rights
Preamble
12.1 These rights are hereby established for the protection and preservation of the freedoms and liberties at the essence and foundation of humanity and of this Federation.
Article 12, Sub-Section I - Rights and Responsibilities
12.1.1 The Senate shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.
12.1.2 A well regulated Militia, being necessary to the security of a free Dominion, the right of the People to keep and bear Arms, shall not be infringed.
12.1.3 Every individual is equal before and under the law and has the right to equal protection and equal benefit of the law without discrimination and, in particular, without discrimination based on faction, color, sex, sexuality, age, or mental or physical disability. This does not preclude any law, program or activity that has as its object the amelioration of conditions of disadvantaged individuals or groups including those that are at risk of disadvantage because of faction, color, sex, sexuality, age, or mental or physical disability.
12.1.4 The right of the people to be secure in their persons, homes, papers, and effects, against unreasonable searches and seizures, shall not be violated, and no Warrants shall issue, but upon probable cause, supported by Oath or affirmation, and particularly describing the individual, faction, and place to be searched, and the persons or things to be seized, arrested, or engaged with lethal intent.
12.1.5 The enumeration in the Codex, of certain rights, shall not be construed to deny or disparage others retained by the people.
12.1.6 The powers not delegated to the Dominion by the Codex, nor prohibited by it to the Factions, are reserved to the Factions respectively, or to the people.

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